Familiars are the only creature type that a Valleyfolk may communicate freely with, however in order to reach this level, you must improve your bond!
Pieces must be canon and chime-worthy drawings, literatures, or roleplays
Pieces showing interactions do not need to be the main focus of the piece, but they should still hold a significant role in it.
i.e. it should not just show your character and their familiar exchanging a glance, or knowing your character’s familiar is watching from somewhere in the trees
To improve the bond, the following requirements must be met:
Stage One [starting point] > Stage Two
5 canon and chime-worthy pieces
Stage Two > Stage Three [ending point]
7 canon and chime-worthy pieces
To progress, submit a post in your cashing ticket showing all of the required pieces to move up to the next stage. Staff will look it over to approve it and let you know once we’ve finished reviewing. Once you’ve received staff approval, we will also send the description for the next stage and what is unlocked in that through the bond.
Some important things to note about familiars prior to purchasing one:
Familiars can be purchased to start with a character (outside of the first character), their fee would simply be added on to the character creation fee that is paid for by your other characters. They will still start at stage one level of bonding though, and you must still work through the different stages to bond with the familiar.
Familiars should generally follow the same global rules for character creation, keeping their colors/markings semi-realistic to their species, and the eyes should not be a special/purchasable eye-type (heterochromia, pink/purple, etc). This also applies for mutations and things like albinism, as all of these will eventually be available through special events as prizes!
Familiars should be drawn on the reference sheet with your character. We do not have a separate sheet for familiars.
Featuring a familiar (at least 50% visible) that belongs to you earns an additional +1 Chime, but they do not earn Chimes of their own! They don't have access to a bank.
Characters may only have one familiar at a time.
At this time, familiars are region/climate locked. i.e. you would not find a meerkat (traditionally from Goldenwind) in Eirmuir. We are open to allowing real-world species from all over the globe since WSV is not based specifically on any one location in the real world, but try to keep it realistic to the climate of where they originate from.
Anything that is smaller than a badger or wolverine. Examples include finches, hummingbirds, mice, voles, squirrels, frogs, bats, meerkats etc. If you are unsure if a familiar you have in mind would classify as small, feel free to reach out to staff prior to purchase.
25 Chimes
The following are specific small familiars that are always available, but are locked to specific factions due to its inhabited region/climate. Anything not specifically listed is available regardless of faction/climate. However, if a small familiar has its name underlined that means it is a special familiar. These familiars are specifically locked to their faction as they are unique to it and can not be obtained by others outside of it. (Due to change as the group develops and more types are added)
Goldenwind: Nightlights, Meerkats, Fennec Foxes, Desert Long-Eared Bats, Sand Cat, Jerboa
Eirmuir: Puffins, Manx Shearwaters
Anything that is the same size or larger than a badger or wolverine, but not the same size or larger than the minimum height of Valleyfolk (so for example, you can't have a familiar that is a bear or cougar or deer). If you are unsure if a familiar you have in mind would fall within this range, feel free to reach out to staff prior to purchase.
35 Chimes
The following are specific large familiars that are always available, but are locked to specific factions due to its inhabited region/climate. Anything not specifically listed is available regardless of faction/climate. However, if a large familiar has its name underlined that means it is a special familiar. These familiars are specifically locked to their faction as they are unique to it and can not be obtained by others outside of it. (Due to change as the group develops and more types are added)
Goldenwind: TBD
Eirmuir: Golden Eagle, Otter [Eurasian]