This is where you'll find all of the fees required to create a new character, bring one back from retirement, and add any unique traits or mutations to new or existing/active characters. Please be sure to read carefully over the mutations/traits sections, as there are some limitations to them.
Please refer to our Character Creation Page for more information on creating a new Valleyfolk! The first two characters you create are free, any characters made beyond the first two go up by 2 chimes for each new character. So for example:
1st & 2nd characters: Free!
3rd character: 2 chimes
4th character: 4 chimes
5th character: 6 chimes
6th character: 8 chimes
and so on....
Any additional traits/mutations can be purchased with their price added on to the base character price
Characters being purchased from Forced Retirement must wait 6 months since they were force retired to return to active gameplay.
You may use the combined Chimes from multiple characters to purchase a new character
For example, your 5th character can be paid for with 4 Chimes from Macgyver, and 4 Chimes from Arawn
These are traits that can affect the physical appearance of your character. Some of these traits can only be applied at character creation (and the price is added on to the character creation fee) and others can be added on to an already existing character.
Traits that can be added to EXISTING & NEW characters are marked with ➕
Traits that MUST be purchased with a NEW character are marked with✨
NOTE!
When adding mutations to your existing characters, it may be likely that changes happen slowly overtime. For example, Void Eyes may slowly make your characters' iris darken overtime until it is completely black.
+20 Chimes
Your character is larger than the maximum height allowed in the group. Cannot exceed 38 inches in height.
+20 Chimes
Your character is smaller than the minimum height allowed in the group. Cannot be under 20 inches in height.
+5 Chimes
Your character’s fangs have grown rather excessively long, more than just a little snaggle tooth that peeks out. They are about 2-3 inches longer than a normal wolf’s fang, and it’s certainly about to make learning how to hunt and eat again quite the challenge.
+5 Chimes
Your character lacks the ability to see/hear to a degree (partial or full).
+15 Chimes
Your character was born naturally missing either partially or a full limb/tail/ears. This is NOT due to injury, and is a birth defect. Limbs are restricted to only one affected limb, otherwise survival would not be likely.
+10 Chimes
Your character's pelt and skin has lost all of its pigment. With albinism your character must display the following traits:
White/Pale Fur
Red/Pink Eyes
Pink Nose/Paws/Skin
+10 Chimes
Your character's pelt and skin has lost a good bit of its pigment/melanin. With leucisim your character must display the following traits:
White/Pale Fur
Lightened or Blue Eyes
Pink Nose/Paws/Skin
+5 Chimes
Your character’s eyes are either lavender or purple hued. It is rumoured that the realm of Spirits is bathed in constant twilight. As such, Valleyfolk born with that shade of twilight in their eyes are suggested to be able to see into the Spirit realm.
+5 Chimes
Your character has two separately colored eyes, or one eye has two separate colors. They can be any of the freely available eye colors (black, brown, grey, orange, yellow, red, blue, green, etc), but if you’d like for one to be one of the purchasable eye colors, you must also purchase that mutation.
+5 Chimes
Your character’s eyes have taken on a glow similar to the moon. During the day time, the glow is fairly subtle, but at night time their glow is very prominent. The glow matches similarly to their iris color.
Your character’s eyes have become pure black, with no discernible pupil or iris. It is said with this that the character has witnessed death, or come close to it themselves. Some also believe that this is a curse from the Valley as punishment for playing a role in the death of another Valleyfolk.