A Breeze can be prideful of their work, but never arrogant as arrogance blinds.
If you fight amongst yourselves, how can you fight alongside each other? Hiding inner turmoils is akin to hiding the truth, both from oneself and others. It is easier to resolve strife when everything is laid bare.
A rugged land is a ruthless one. A Breeze must always pay respect for the land.
To relinquish destiny to the hands of fate, to become slothful, is to accept destruction as inevitable.
A Breeze must be ready for action at any moment, to sleep on one's feet is to feel the sting of the adder.
When it comes down to impromptu decisions and rulings, the word of the Stars is the final one.
Infighting is strictly prohibited within the tight-knit desert faction, teamwork and communication are foundational pillars for them to survive.
Self defence is advocated for within the desert, and trespassers who do not respect the way of the dunes will not be tolerated. Generally speaking, Breezes may not initiate skirmishes unless provoked.
To wilfully end the life of another is seen as an affront to the desert clan. Many within have close connections to death and the Silence, so such an act is to invite dangerous consequence to all.
Within the Maze of Sun Stars is where the Solarflares work. Being that they commune with the spirits, it is imperative that this location remains secure and undisturbed.
Similarly to the Maze of Sun Stars, the Moonpool must not be disturbed or the lives of the Voidwalkers are endangered.
Resources are limited in the desert, and as such, pups and litters are regulated on who and when the next generation can be sired.
Bonds are forged within the desert, and a Valleyfolk unable to fully commit themselves cannot be permitted to stay. An outsider must participate in the Belonging and be welcomed into Goldenwind permanently first.
Due to the strict hierarchy within the desert, a Star may not bond with a Light, and vice versa.
Warning (Verbal/Physical) > Penance > Demotion/Suspension of Rank > Imprisonment/Trial > Exile/Death
Note: not every crime will follow this order (it's mostly just a guide!)
breaking some laws may land you in more/less hot water than anticipated, and as always please submit a ticket before running with law-breaking plots!