Listed below are the important Customs and Traditions within the Eirmuir Clan.
Listed below are important Clan mentions of Burials, Keenings, Wakes and how the Clan celebrates the memory of the dead.
Death in Eirmuir is seen as a new start for the Spirit that is being greeted by Aurora, to start anew in the Eternal Hunt. Death is a major part in Eirmuir, many cultures find themselves fearing the end of one’s life, however in Eirmuir, they are raised to celebrate death.
Unlike most packs, Eirmuir buries their dead far differently than that of most. They are connected to the ocean, and the wolves choose to rejoin the ocean when they die. Where they would be surrounded by flowers, and with two wolves swimming out with the Valleyfolks’ body. The body would be weighed down by stone wrapped in vines and seaweed, to help it move to the base of the ocean where it would help nourish the sea life as the soul has already moved towards The Eternal Hunt.
Those who would rather not have a sea burial, would be buried on the sea bank or would be buried in the Grove of the Fallen, whichever is their preference. Wherever they would be laid to rest gives their families and clanmates the ability to be able to visit them as often as they desire as they are marked by flowers.
Valleyfolk, or creatures who have proven to be an enemy or threat to Eirmuir safety or unity are not given such luxuries after death. Buried in an unmarked grave not marked by flowers, they are landlocked where the darker deities can find them, so that they may be punished even after death.
Sung traditionally by the Gravesingers and Tiderippers, Keening is the vocal lament for the dead. Keening is not like regular howl-singing, it's sorrowful and mournful, reserved for the dead respectfully.
Example of Keening.
The recently deceased Valleyfolks' body is laid carefully within the Sea Hollow near the light opening so the soul is able to be free and pass on. Their soul is said to remain one more night, while the Clan mourn the loss of their brethren.
Note: These are based on old practices/customs within Ireland.
The Celebration of the life the deceased lived is important to the coastal clan, while it is understandable to be grief stricken from the loss of their loved one - it is important for the clan to remember the good memories that the deceased had. If the burial was for an Honourable Valleyfolk - the clan celebrates by holding a feast, the family or friends share stories while the Tiderippers entertain within the waters.
The Tiderippers beckon others to be joyful in the shallow tide, as if they feel the spirit of the deceased is there with them - showing them that while they are saddened by their parting, they are living for the life they had.
The mark of a traitor is not taken lightly within Eirmuir, and those who manage to escape are marked as traitors for life. If they are dangerous enough or their crime is severe enough, they will be sought out. Their name will be spread far, with details of their crime to alert nearby clans who may be unknowingly protecting the traitor. Not only this, but they are marked - across the face, between the eyes.
So they may never see their mark without the aid of a reflection, but others will have a warning sign. The traitors are only given one luxury, they are given the opportunity to fight for their life. They will not be spared life, if they do not survive the fight against one of the Marshals.
New life brings the future of the Clan with it, life is important to Eirmuirians - both birth and death. Each cycle holds great importance to the coastal Clan.
The Clan considers those who become mates in the Waking Realm, are Life Bonded while in death they are Soul Bonded. Those who wish to be Life Bonded inform the Chief, Ri or High Gravesinger for their wish of union to be heard. Wolves must be within the clan to become mates, while the clan isn’t against cross-clan relationships - true unionship must take part where both wolves are Clanmates.
The celebration lasts an entire day, where the bonding pair is presented with well-wishes and the ceremony performed on the coast. The pair being wed decorate their fur with seashells and flowers. All wolves present at the ceremony are encouraged to decorate their own pelts accordingly as well.
The ceremony itself is held at sunset, with the last of the sunrays washing over the pairs pelts. The High Gravesinger informs the pair of the importance of their bond and affirms that both wolves are devoted to one another. Once they both agree, swearing their lives to protect one another and do right by one another - the Chief declares them Life Bound. If the pair have Wing-Hooks the birds will fly around them, with seaweed in their maws and drop the seaweed on top of the heads of their bonded Valleyfolk.
The clan will sing together, feast and dance in the low tide for most of the night.
Bonded Poem:
“May the raindrops fall lightly on your brow
May the soft winds freshen your spirit
May the sunshine brighten your heart
May the burdens of the day rest lightly upon you
The cycles bring new waves of life into the clan with each birth of a pup. The arrival of pups is cherished like in all communities, and they are protected within the safety of the Sea Hollow until they can be blessed by the Ocean.
Once the pups are at least three months old, they are allowed to venture out with their parents' protective watch to the shoreline. Each pup is placed one by one between the forepaws of their parents at the water’s edge, allowing the cold tide to gently lap over the youngbloods’ paws.
With this, they have been accepted by the all giving Ocean and accepted by the balance into the fold of Eirmuir.
The unique bondship that only takes place within Eirmuir.
To begin with, based on the name Winghooks can only be creatures that are born with wings. They can be your common blackbird to that of a bat hiding in Eirmuir's cave system, and importantly - the Eirmuirian is unable to chose their Winghook, the one doing the choosing is that of their winged companion.
It is important to understand that this partnership is not the other way around, it is very much unlike any other situation of gaining a companion.
The reason that a Winghook can only be that of a winged creature, is that they can fly. They are able to be the eyes within the sky for their landlocked companion.
Being that the Clan has been cut off from the remainder of the Valley, due to the rocky scaling cliffs that keep them separated them from their neighbouring Faction, Waterthorn - as well as the greed of Goldenwind in the claiming of more land - the bond with the winged beasts known as Winghooks became more important than ever. Only one Winghook can be bonded with at a time per Eirmurian, to ensure that the bond is strong and true.
What makes a Winghook more unique than that of a regular familiar, is that their soul through bonding with their four-legged companion becomes merged. Meaning, that when one of the bonded pair dies - the other loses part of their soul, they feel the other dying or having died and know that they have lost portion of their soul. This pact has been apart of Eirmuir for generations, since the beginning of the Clans' formation, and it is hoped that it will continue onward.
When one is fully bonded with their Winghook, and their souls have merged that is when they are truly one. They feel one another's pain, their grief and can locate one another without needing to call out - they cannot speak in one another's mind, but they can sense each others soul without trying.
There is another important part of Merged Souls but this information is secret for now!
Q: How does one bond to merge souls?
A: They train together, and spend time together to strength their bond. The Winghook being the eyes on the sky, while their canid companion is their eyes on the ground.
Important to Note:
> You cannot have any other creature become a Winghook, if it does not have Wings.
> Though it is NOT a requirement to have a Winghook, in prior times most Marshals would have commonly had one.